People searching for a truth or dare wheel usually want one thing: a screen they can spin so nobody has to invent the next question. WheelMigo can do that, with one honest caveat. It does not include a ready-made truth-or-dare template (its templates are things like Break the ice, Brain break and Drawing prompts). What it does have is free custom wheels, separate activities for separate lists, and a No repeats this round option, which is exactly what this game needs.
Set it up in four steps
- Who goes: make a wheel of the players' names. Turn on No repeats this round so everyone gets a turn before anyone goes twice.
- Truth or dare: make a second wheel with two entries, Truth and Dare. To make truth more likely, add Truth twice: with Truth, Truth, Dare the odds are 2 in 3 for truth and 1 in 3 for dare.
- Truths: make a third wheel and paste in your list of truth questions, one per line. Turn on No repeats this round.
- Dares: make a fourth wheel for dares the same way. Keep each list on its own wheel so a truth never lands on the dare wheel.
Spin who goes, spin truth or dare, then spin the matching list. Edit any list between rounds; the lists are yours, so a group of ten-year-olds and a group of adult friends can each have prompts that fit.
24 family-friendly starter prompts
These are original and deliberately mild. Paste them as they are or swap in your own. Twelve truths:
- What is the best meal you have ever eaten?
- What is a skill you wish you could learn in one day?
- What is the funniest thing you have seen this week?
- Which movie could you watch again and again?
- What is a small thing that always makes your day better?
- What is your most useless talent?
- If you could live anywhere for a year, where would it be?
- What is a food you refuse to try?
- What was your favorite game as a child?
- Which song do you know every word to?
- What is the nicest thing someone did for you recently?
- What would you do with a free day and no rules?
Twelve dares, all indoor, with no touching, no risk and nothing posted online:
- Speak in a robot voice until your next turn.
- Do your best kind impression of someone in the group.
- Balance a book on your head and walk across the room.
- Sing the first line of any song in an opera voice.
- Say the alphabet backwards as far as you can in 20 seconds.
- Tell a 30-second story that includes a banana, a bicycle and a dragon.
- Do ten jumping jacks or ten arm circles.
- Draw a quick portrait of someone using your non-writing hand.
- Hum a song and let the group guess it.
- Say a tongue twister three times fast.
- Invent a new high-five with the person on your right.
- Act out an animal until someone guesses it.
Why turn on No repeats: the numbers
With repeats on, every spin is an independent draw, so a prompt can come up again straight away. That is fair for a raffle, but in a party game a repeated question feels like the wheel is stuck. The chance of seeing at least one repeat among the first k spins of a 12-prompt list is exact arithmetic: one minus 12 × 11 × ... × (12 − k + 1) divided by 12 to the power k.
| Spins on a 12-prompt wheel | Chance of at least one repeat (repeats on) | With No repeats this round |
|---|---|---|
| 2 | 8.3% | 0% |
| 4 | 42.7% | 0% |
| 6 | 77.7% | 0% |
| 8 | 95.4% | 0% |
| 12 | about 99.99% | 0%, all 12 served once |
Coverage tells the same story. A no-repeat round serves all 12 prompts in exactly 12 spins. With plain reshuffle you need about 37.2 spins on average to see every prompt, and after 12 spins roughly 4 of the 12 prompts (4.2 on average) have still not appeared. When the round is used up, start a new round and the list resets.
Is the truth-or-dare spin fair?
The two-entry wheel uses the same selection code we measured over 10,000,000 spins in our yes/no fairness test, where the split was 50.007% to 49.993%. A fair coin also produces streaks: across 20 turns there is about a 45.8% chance of five or more of the same answer in a row, so a run of dares is not a sign the wheel is rigged. If your group wants truth to lead, weight it as described above instead of re-spinning until you like the answer.
Ground rules that keep it fun
- Agree before the first spin that anyone may pass, and that passing is not penalized.
- Keep dares safe, indoor and optional: nothing that risks injury, involves touching, leaves the room, uses food someone may be allergic to, or gets posted online.
- Match the lists to the youngest and most reserved person playing, and edit the lists whenever the group changes.
- Decide what a spin means before you spin it. Re-spinning for a nicer result turns the wheel into a preference.
What the wheel will not do
A wheel picks fairly; it does not judge prompts. WheelMigo does not moderate your lists, so keeping them appropriate for your group is up to whoever builds the wheels, and it does not enforce that someone actually answers. For supervised groups such as a class or club, an adult should review the lists first.